Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 137 days ago
4 / 6 / 5
K / D / A
60%
Kill participation
622.6
Damage / min
9,375g
397.5 gold / min
18
9 placed · 2 cleared
170
7.2 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryIsfubar#EUW
Gangplank · Top
3 / 4 / 9
37.5% KP
17,943
19% share
10,581g
191 CS · 8.1/m
Goku#Q120
Evelynn · Jungle
8 / 1 / 12
62.5% KP
21,548
22.8% share
11,298g
153 CS · 6.5/m
PoEs tk#EUW
Riven · Mid
13 / 5 / 4
53.1% KP
27,371
29% share
14,824g
218 CS · 9.2/m
BàninoCucciolosò#SOFT
Ezreal · ADC
3 / 3 / 11
43.8% KP
17,251
18.3% share
10,705g
167 CS · 7.1/m
Zeluis#europ
Bard · Support
5 / 2 / 13
56.3% KP
10,262
10.9% share
8,555g
22 CS · 0.9/m
Red side
DefeatRobJi#EUW
Shen · Top
2 / 3 / 4
40% KP
10,390
17.5% share
8,501g
157 CS · 6.7/m
PΛRΛBΞLLUM#LENS
Sejuani · Jungle
3 / 8 / 5
53.3% KP
12,131
20.4% share
9,245g
141 CS · 6/m
remnant 他是唯#nenad
Irelia · Mid
5 / 8 / 3
53.3% KP
15,325
25.8% share
9,728g
187 CS · 7.9/m
Spear Shot#1111
Pantheon · ADC
4 / 6 / 5
60% KP
14,682
24.7% share
9,375g
170 CS · 7.2/m
Baekby#8007
Pyke · Support
1 / 7 / 5
40% KP
6,830
11.5% share
6,379g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
