Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 137 days ago
9 / 8 / 11
K / D / A
52.6%
Kill participation
1,051
Damage / min
14,285g
458.3 gold / min
29
11 placed · 2 cleared
252
8.1 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryremnant 他是唯#nenad
Irelia · Top
9 / 8 / 7
55.2% KP
34,570
29.7% share
18,419g
294 CS · 9.4/m
elramir#3161
Sejuani · Jungle
6 / 8 / 8
48.3% KP
18,417
15.8% share
13,714g
218 CS · 7/m
TTV SupremeG0at#Akali
Akali · Mid
8 / 6 / 6
48.3% KP
24,997
21.5% share
13,974g
200 CS · 6.4/m
Schow#wohcS
Senna · ADC
6 / 8 / 11
58.6% KP
25,376
21.8% share
15,784g
199 CS · 6.4/m
WP Luke#TTV
Nautilus · Support
0 / 8 / 13
44.8% KP
13,047
11.2% share
8,792g
36 CS · 1.2/m
Red side
Defeatdon rabitos#tuzza
Gragas · Top
2 / 5 / 9
28.9% KP
20,987
16.2% share
11,622g
229 CS · 7.3/m
fright night#fell
Rengar · Jungle
18 / 7 / 7
65.8% KP
29,230
22.6% share
17,952g
237 CS · 7.6/m
Spear Shot#1111
Pantheon · Mid
9 / 8 / 11
52.6% KP
32,755
25.4% share
14,285g
252 CS · 8.1/m
Barsas#BRAND
Brand · ADC
5 / 7 / 16
55.3% KP
30,230
23.4% share
12,642g
212 CS · 6.8/m
Targamas#5555
Rell · Support
4 / 2 / 27
81.6% KP
16,002
12.4% share
10,878g
48 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
