Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 136 days ago
12 / 5 / 17
K / D / A
65.9%
Kill participation
1,123.7
Damage / min
16,141g
450 gold / min
39
15 placed · 4 cleared
253
7.1 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLightFall#GOD
Jayce · Top
6 / 5 / 9
44.1% KP
28,441
17.6% share
14,955g
292 CS · 8.1/m
giacom#EUW
Rengar · Jungle
5 / 10 / 6
32.4% KP
26,559
16.5% share
13,506g
207 CS · 5.8/m
G2 Caps#1323
Ahri · Mid
9 / 10 / 7
47.1% KP
46,349
28.7% share
15,644g
295 CS · 8.2/m
suhayb#0300
Vel'Koz · ADC
10 / 3 / 5
44.1% KP
44,585
27.6% share
17,533g
259 CS · 7.2/m
Yasuraoka Hanabi#EUW
Elise · Support
4 / 16 / 7
32.4% KP
15,495
9.6% share
9,576g
17 CS · 0.5/m
Red side
VictorySpear Shot#1111
Pantheon · Top
12 / 5 / 17
65.9% KP
40,305
29.7% share
16,141g
253 CS · 7.1/m
Qin Shi Huang#Hăo49
Diana · Jungle
20 / 7 / 9
65.9% KP
43,519
32% share
21,474g
307 CS · 8.6/m
NOT OVER#MUTED
Sion · Mid
1 / 7 / 11
27.3% KP
12,092
8.9% share
14,022g
247 CS · 6.9/m
Illumina#Lumi
Jhin · ADC
5 / 5 / 13
40.9% KP
19,362
14.3% share
16,344g
270 CS · 7.5/m
Knurble Lux#EUW
Lux · Support
6 / 10 / 20
59.1% KP
20,531
15.1% share
11,645g
47 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
