Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 136 days ago
17 / 5 / 8
K / D / A
69.4%
Kill participation
1,258.2
Damage / min
19,025g
512.1 gold / min
24
15 placed · 1 cleared
255
6.9 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTykoul#EUW
Yone · Top
6 / 10 / 9
40.5% KP
34,348
22.8% share
15,713g
263 CS · 7.1/m
TWTV DETDERT#12MAJ
Graves · Jungle
11 / 2 / 8
51.4% KP
39,106
25.9% share
21,156g
381 CS · 10.3/m
MonkeyKing#DIFF
Lissandra · Mid
2 / 10 / 10
32.4% KP
20,367
13.5% share
11,956g
210 CS · 5.7/m
Marty Supreme#BEAST
Lux · ADC
8 / 6 / 11
51.4% KP
39,680
26.3% share
15,969g
244 CS · 6.6/m
Kral Batuuu#kral
Pyke · Support
10 / 8 / 11
56.8% KP
17,206
11.4% share
13,595g
28 CS · 0.8/m
Red side
VictoryTokz#EUW2
Warwick · Top
10 / 9 / 10
55.6% KP
30,359
24.1% share
16,520g
271 CS · 7.3/m
Closer#kral
Ivern · Jungle
2 / 6 / 21
63.9% KP
7,206
5.7% share
14,707g
206 CS · 5.5/m
Spear Shot#1111
Pantheon · Mid
17 / 5 / 8
69.4% KP
46,743
37.1% share
19,025g
255 CS · 6.9/m
두려워하지 마라#1001
Smolder · ADC
5 / 9 / 11
44.4% KP
31,159
24.7% share
18,012g
318 CS · 8.6/m
Targamas#5555
Nami · Support
2 / 8 / 18
55.6% KP
10,649
8.4% share
10,639g
36 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
