Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 135 days ago
16 / 6 / 13
K / D / A
60.4%
Kill participation
1,231.6
Damage / min
18,517g
564.5 gold / min
32
10 placed · 4 cleared
244
7.4 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGeishu#TTV
Sett · Top
14 / 6 / 12
54.2% KP
38,218
25.9% share
17,554g
223 CS · 6.8/m
Spear Shot#1111
Pantheon · Jungle
16 / 6 / 13
60.4% KP
40,397
27.4% share
18,517g
244 CS · 7.4/m
alutapS#999
Fizz · Mid
12 / 4 / 8
41.7% KP
26,259
17.8% share
15,180g
227 CS · 6.9/m
normale kartofel#devn
Yunara · ADC
4 / 8 / 10
29.2% KP
24,550
16.6% share
14,681g
252 CS · 7.7/m
TraYtoN#EUW
Bard · Support
2 / 6 / 21
47.9% KP
18,182
12.3% share
10,356g
27 CS · 0.8/m
Red side
DefeatMun Hyeon jun#3060
Rumble · Top
8 / 12 / 7
50% KP
42,984
27% share
12,618g
212 CS · 6.5/m
ttv reksaikitten#enjoy
Rek'Sai · Jungle
7 / 10 / 10
56.7% KP
27,597
17.3% share
14,359g
178 CS · 5.4/m
white peach#lingi
Sylas · Mid
6 / 11 / 6
40% KP
21,683
13.6% share
12,035g
189 CS · 5.8/m
KED1111111#1310
Caitlyn · ADC
7 / 10 / 13
66.7% KP
55,353
34.8% share
18,918g
322 CS · 9.8/m
Hydra#jzbj
Karma · Support
2 / 5 / 21
76.7% KP
11,494
7.2% share
9,778g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
