Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 135 days ago
9 / 6 / 22
K / D / A
83.8%
Kill participation
1,124.4
Damage / min
13,022g
428.1 gold / min
81
32 placed · 4 cleared
47
1.5 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDyenn#2444
Rumble · Top
5 / 5 / 15
54.1% KP
28,738
21.7% share
12,475g
220 CS · 7.2/m
fallen#0527
Sejuani · Jungle
5 / 5 / 23
75.7% KP
20,107
15.2% share
12,778g
184 CS · 6/m
FIZZKING#111
Fizz · Mid
9 / 4 / 8
45.9% KP
22,322
16.8% share
13,722g
210 CS · 6.9/m
Killa#MAJI
Cassiopeia · ADC
9 / 3 / 7
43.2% KP
27,161
20.5% share
13,933g
225 CS · 7.4/m
Spear Shot#1111
Pantheon · Support
9 / 6 / 22
83.8% KP
34,200
25.8% share
13,022g
47 CS · 1.5/m
Red side
DefeatI must#2026
Yone · Top
7 / 8 / 4
47.8% KP
18,983
17.8% share
12,911g
217 CS · 7.1/m
mid prio#lrnz
Aatrox · Jungle
2 / 6 / 10
52.2% KP
18,332
17.2% share
10,820g
200 CS · 6.6/m
ttv ronaldoo#1234
Sylas · Mid
8 / 6 / 7
65.2% KP
34,628
32.5% share
14,652g
248 CS · 8.2/m
TTV SupremeG0at#Akali
Seraphine · ADC
3 / 7 / 15
78.3% KP
21,471
20.2% share
11,293g
183 CS · 6/m
Dawciu#VITB
Leona · Support
3 / 10 / 13
69.6% KP
13,062
12.3% share
9,000g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
