Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 133 days ago
9 / 6 / 9
K / D / A
40%
Kill participation
947.4
Damage / min
12,091g
434.1 gold / min
13
9 placed · 0 cleared
144
5.2 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAatrox#GANK
Aatrox · Top
3 / 8 / 6
30% KP
19,833
18.6% share
10,620g
230 CS · 8.3/m
peaceful Raven#RF7
Master Yi · Jungle
9 / 6 / 8
56.7% KP
25,548
24% share
13,161g
192 CS · 6.9/m
Charles Leclerc#Pneu
Azir · Mid
5 / 8 / 6
36.7% KP
24,982
23.4% share
11,887g
254 CS · 9.1/m
EL DIABLO#YEN
Ashe · ADC
6 / 14 / 11
56.7% KP
21,687
20.3% share
14,298g
181 CS · 6.5/m
Cryoshi#alive
Seraphine · Support
7 / 9 / 13
66.7% KP
14,554
13.7% share
9,855g
57 CS · 2/m
Red side
VictoryTwTv Rasadurai#TTV
Singed · Top
3 / 3 / 9
26.7% KP
13,558
10.4% share
10,335g
192 CS · 6.9/m
Jakob Schubert#NLYUP
Zyra · Jungle
6 / 4 / 17
51.1% KP
26,975
20.8% share
13,196g
203 CS · 7.3/m
Spear Shot#1111
Pantheon · Mid
9 / 6 / 9
40% KP
26,386
20.3% share
12,091g
144 CS · 5.2/m
normale kartofel#devn
Varus · ADC
21 / 5 / 10
68.9% KP
44,173
34% share
21,491g
257 CS · 9.2/m
BLEEEEEEEEEH#ALK67
Skarner · Support
6 / 12 / 15
46.7% KP
18,657
14.4% share
11,105g
57 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
