Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 130 days ago
8 / 2 / 3
K / D / A
28.9%
Kill participation
1,097.6
Damage / min
10,357g
501.5 gold / min
16
7 placed · 0 cleared
188
9.1 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTwTv TaytoLOL#TOP
Gragas · Top
1 / 4 / 1
15.4% KP
8,472
14.1% share
7,467g
158 CS · 7.7/m
goths add me#1v9
Hecarim · Jungle
4 / 7 / 1
38.5% KP
16,833
28.1% share
9,492g
166 CS · 8/m
SIWY#TOP
Irelia · Mid
0 / 13 / 3
23.1% KP
9,254
15.5% share
6,057g
128 CS · 6.2/m
csz#EUW
Miss Fortune · ADC
7 / 7 / 3
76.9% KP
18,780
31.4% share
11,145g
161 CS · 7.8/m
evorpminosucof#EUW
Alistar · Support
1 / 7 / 11
92.3% KP
6,543
10.9% share
6,532g
24 CS · 1.2/m
Red side
VictorySpear Shot#1111
Pantheon · Top
8 / 2 / 3
28.9% KP
22,665
23.7% share
10,357g
188 CS · 9.1/m
Dawciu#VITB
Xin Zhao · Jungle
6 / 3 / 12
47.4% KP
14,256
14.9% share
9,697g
138 CS · 6.7/m
ginsengstacy#EUW
Vladimir · Mid
13 / 0 / 10
60.5% KP
28,213
29.5% share
11,800g
187 CS · 9.1/m
Aimboy#LolPr
Smolder · ADC
8 / 4 / 12
52.6% KP
21,647
22.6% share
10,194g
131 CS · 6.3/m
baumbaumbaumi#EUW
Karma · Support
3 / 4 / 18
55.3% KP
8,937
9.3% share
6,732g
9 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
