Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 126 days ago
5 / 9 / 4
K / D / A
37.5%
Kill participation
575.6
Damage / min
10,339g
363.4 gold / min
24
10 placed · 1 cleared
200
7 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSpear Shot#1111
Pantheon · Top
5 / 9 / 4
37.5% KP
16,375
16.7% share
10,339g
200 CS · 7/m
Szustki#666
Nunu & Willump · Jungle
3 / 4 / 13
66.7% KP
17,440
17.8% share
12,313g
218 CS · 7.7/m
Scimmia#simi
Aurora · Mid
10 / 3 / 5
62.5% KP
33,151
33.8% share
14,613g
259 CS · 9.1/m
Jorge Pepinillos#PICKN
Rengar · ADC
3 / 14 / 3
25% KP
16,141
16.5% share
9,961g
164 CS · 5.8/m
Hugh Mungus#8910
Senna · Support
3 / 7 / 13
66.7% KP
14,925
15.2% share
9,244g
52 CS · 1.8/m
Red side
VictoryTWTV KAAGAROO#EUW11
Trundle · Top
3 / 3 / 5
21.6% KP
11,352
9.2% share
13,013g
237 CS · 8.3/m
dasi taeeonan#EU1
Graves · Jungle
2 / 4 / 11
35.1% KP
19,466
15.7% share
13,805g
276 CS · 9.7/m
Jonathan Bailey#zzz
Sylas · Mid
3 / 8 / 4
18.9% KP
19,751
15.9% share
10,504g
194 CS · 6.8/m
Lostboy#M31
Ziggs · ADC
12 / 4 / 15
73% KP
45,535
36.7% share
15,787g
220 CS · 7.7/m
Nevir#batat
Riven · Support
17 / 5 / 9
70.3% KP
27,873
22.5% share
12,588g
44 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
