Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 125 days ago
11 / 5 / 5
K / D / A
36.4%
Kill participation
988.4
Damage / min
13,714g
401.2 gold / min
31
13 placed · 2 cleared
202
5.9 CS / min
Objective control
2
Dragons
2
Baron
14
Towers
5
Inhibitors
0
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySpear Shot#1111
Pantheon · Top
11 / 5 / 5
36.4% KP
33,787
19% share
13,714g
202 CS · 5.9/m
Jakob Schubert#NLYUP
Nocturne · Jungle
7 / 4 / 15
50% KP
27,758
15.6% share
15,570g
243 CS · 7.1/m
i miss csgo#1481
Sylas · Mid
8 / 9 / 15
52.3% KP
39,453
22.1% share
15,800g
246 CS · 7.2/m
xiaolongxia#3223
Syndra · ADC
14 / 5 / 17
70.5% KP
63,767
35.8% share
19,751g
279 CS · 8.2/m
thefirstchurtle#EUW
Alistar · Support
4 / 11 / 21
56.8% KP
13,454
7.5% share
10,909g
18 CS · 0.5/m
Red side
Defeatpassi sw#8489
Zilean · Top
4 / 5 / 14
52.9% KP
18,877
12.2% share
10,496g
156 CS · 4.6/m
twtv shiftlol5#2005
Jarvan IV · Jungle
6 / 8 / 20
76.5% KP
37,576
24.3% share
14,338g
209 CS · 6.1/m
Yasuo Slayer#Yone
Yasuo · Mid
7 / 14 / 4
32.4% KP
25,081
16.2% share
15,171g
299 CS · 8.7/m
Barsas#BRAND
Brand · ADC
14 / 8 / 15
85.3% KP
54,540
35.3% share
16,856g
215 CS · 6.3/m
reio byk#2208
Rell · Support
3 / 10 / 26
85.3% KP
18,548
12% share
9,788g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
