Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 125 days ago
11 / 4 / 6
K / D / A
54.8%
Kill participation
838.1
Damage / min
13,588g
494.4 gold / min
20
11 placed · 1 cleared
204
7.4 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatscythe#gamer
Aatrox · Top
2 / 7 / 2
25% KP
11,961
14% share
9,472g
194 CS · 7.1/m
404 Raydio#Ray
Skarner · Jungle
5 / 4 / 3
50% KP
14,929
17.5% share
10,544g
167 CS · 6.1/m
karakoram2727#V8x3
Syndra · Mid
5 / 7 / 1
37.5% KP
27,573
32.3% share
13,171g
251 CS · 9.1/m
EL DIABLO#YEN
Kog'Maw · ADC
4 / 7 / 3
43.8% KP
24,785
29% share
12,890g
237 CS · 8.6/m
WillTheHook#EUW
Rell · Support
0 / 6 / 10
62.5% KP
6,158
7.2% share
7,627g
25 CS · 0.9/m
Red side
VictoryDie Twice#chris
Malphite · Top
7 / 4 / 9
51.6% KP
19,403
18.8% share
10,555g
166 CS · 6/m
Wakuwa#Wak
Udyr · Jungle
3 / 3 / 14
54.8% KP
22,398
21.7% share
11,900g
237 CS · 8.6/m
Crocomux#EUW
Hwei · Mid
8 / 3 / 11
61.3% KP
26,223
25.5% share
12,063g
204 CS · 7.4/m
Spear Shot#1111
Pantheon · ADC
11 / 4 / 6
54.8% KP
23,035
22.4% share
13,588g
204 CS · 7.4/m
KindheartedQueen#Gentl
Janna · Support
2 / 2 / 25
87.1% KP
11,966
11.6% share
9,508g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
