Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 124 days ago
14 / 11 / 8
K / D / A
52.4%
Kill participation
856.2
Damage / min
14,839g
427.2 gold / min
129
60 placed · 6 cleared
47
1.4 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
5
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSukruu#sukru
Akali · Top
11 / 3 / 2
37.1% KP
35,971
23.3% share
14,493g
254 CS · 7.3/m
TwTv Burgi41#HECA7
Hecarim · Jungle
9 / 12 / 10
54.3% KP
30,052
19.5% share
15,101g
258 CS · 7.4/m
yang#four
Zed · Mid
4 / 9 / 7
31.4% KP
36,539
23.7% share
14,735g
288 CS · 8.3/m
todo sale bien#ADC
Ashe · ADC
6 / 10 / 11
48.6% KP
26,046
16.9% share
17,391g
307 CS · 8.8/m
Ducki#Yuki
LeBlanc · Support
5 / 8 / 18
65.7% KP
25,633
16.6% share
11,869g
39 CS · 1.1/m
Red side
Victoryseptico1#EUW
Aatrox · Top
6 / 7 / 5
26.2% KP
34,228
21.8% share
13,823g
250 CS · 7.2/m
až bude hořet#YZO
Xin Zhao · Jungle
8 / 6 / 8
38.1% KP
22,972
14.6% share
15,912g
251 CS · 7.2/m
Freaky NastyGyal#BOSS
Galio · Mid
6 / 6 / 14
47.6% KP
26,648
16.9% share
15,166g
243 CS · 7/m
chovychovychovy#1313
Ezreal · ADC
8 / 5 / 10
42.9% KP
43,713
27.8% share
18,730g
301 CS · 8.7/m
Spear Shot#1111
Pantheon · Support
14 / 11 / 8
52.4% KP
29,740
18.9% share
14,839g
47 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
