Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 124 days ago
12 / 9 / 17
K / D / A
65.9%
Kill participation
1,056.9
Damage / min
15,915g
475.8 gold / min
31
13 placed · 3 cleared
146
4.4 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTalaat Pascha#Türk
K'Sante · Top
1 / 7 / 11
41.4% KP
18,232
13.7% share
11,228g
236 CS · 7.1/m
F5 Zefta#EUW
Kha'Zix · Jungle
4 / 10 / 11
51.7% KP
30,818
23.2% share
15,840g
242 CS · 7.2/m
FIZZKING#111
Fizz · Mid
10 / 8 / 6
55.2% KP
22,424
16.9% share
15,030g
233 CS · 7/m
jinjoxyz#coach
Senna · ADC
3 / 6 / 14
58.6% KP
29,334
22.1% share
14,547g
229 CS · 6.8/m
Annie IRL#Annie
Annie · Support
11 / 13 / 9
69% KP
31,847
24% share
13,013g
64 CS · 1.9/m
Red side
VictoryEternaI Balance#EUW
Shen · Top
5 / 3 / 17
50% KP
19,128
13.6% share
13,843g
211 CS · 6.3/m
Elix1r#ego
Ekko · Jungle
14 / 6 / 12
59.1% KP
34,800
24.7% share
18,723g
276 CS · 8.3/m
PsychoZedPlayer#LOW9
Syndra · Mid
11 / 4 / 14
56.8% KP
35,702
25.4% share
16,104g
252 CS · 7.5/m
Spear Shot#1111
Pantheon · ADC
12 / 9 / 17
65.9% KP
35,353
25.1% share
15,915g
146 CS · 4.4/m
Nilsog#EUW
Bard · Support
2 / 7 / 26
63.6% KP
15,633
11.1% share
10,730g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
