Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 123 days ago
3 / 9 / 18
K / D / A
47.7%
Kill participation
768.6
Damage / min
13,718g
346.7 gold / min
42
14 placed · 5 cleared
287
7.3 CS / min
Objective control
4
Dragons
3
Baron
14
Towers
7
Inhibitors
1
Herald
2
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryProbably#CHAL
Fiora · Top
3 / 12 / 6
22% KP
23,614
11.4% share
17,057g
303 CS · 7.7/m
Agurin#DND
Elise · Jungle
14 / 7 / 10
58.5% KP
52,396
25.3% share
21,599g
325 CS · 8.2/m
Frexy#EUWES
Katarina · Mid
11 / 10 / 8
46.3% KP
41,148
19.9% share
16,536g
243 CS · 6.1/m
Sheep on 12#NRS
Ezreal · ADC
12 / 7 / 11
56.1% KP
78,159
37.8% share
24,031g
358 CS · 9/m
Bmoooo#supgo
Pyke · Support
1 / 9 / 14
36.6% KP
11,378
5.5% share
12,662g
24 CS · 0.6/m
Red side
DefeatSpear Shot#1111
Pantheon · Top
3 / 9 / 18
47.7% KP
30,409
18.7% share
13,718g
287 CS · 7.3/m
emily#sheep
Sejuani · Jungle
6 / 7 / 26
72.7% KP
27,308
16.8% share
16,360g
267 CS · 6.7/m
twtv CruncyWM#WHITE
Sylas · Mid
18 / 8 / 13
70.5% KP
49,197
30.3% share
18,892g
247 CS · 6.2/m
getogetogeto#EUW
Caitlyn · ADC
12 / 7 / 13
56.8% KP
36,678
22.6% share
23,160g
379 CS · 9.6/m
ItsGeri#EUW
Bard · Support
5 / 10 / 27
72.7% KP
18,740
11.5% share
12,443g
46 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
