Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 123 days ago
13 / 3 / 13
K / D / A
74.3%
Kill participation
1,303.5
Damage / min
16,648g
553.1 gold / min
25
11 placed · 0 cleared
213
7.1 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
2
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGovno Smrdljivo#GOVNO
Olaf · Top
4 / 9 / 4
28.6% KP
21,164
21.7% share
10,654g
182 CS · 6/m
Cadde59A#59A
Skarner · Jungle
2 / 7 / 9
39.3% KP
14,282
14.6% share
10,410g
180 CS · 6/m
FIZZKING#111
Fizz · Mid
19 / 5 / 3
78.6% KP
39,106
40% share
18,672g
263 CS · 8.7/m
Pingvin dk#EUW
Lucian · ADC
3 / 8 / 7
35.7% KP
17,695
18.1% share
12,331g
249 CS · 8.3/m
9 9 2010#niki
Milio · Support
0 / 6 / 12
42.9% KP
5,431
5.6% share
7,779g
35 CS · 1.2/m
Red side
VictorySpear Shot#1111
Pantheon · Top
13 / 3 / 13
74.3% KP
39,234
30.8% share
16,648g
213 CS · 7.1/m
Alvarez Seba#king
Nasus · Jungle
6 / 5 / 10
45.7% KP
25,771
20.2% share
13,776g
244 CS · 8.1/m
Εlement#EUW
Viktor · Mid
3 / 10 / 8
31.4% KP
26,667
20.9% share
12,676g
229 CS · 7.6/m
Sololbel#EUW
Tristana · ADC
11 / 4 / 9
57.1% KP
24,520
19.2% share
16,584g
213 CS · 7.1/m
Imad#دجال
Blitzcrank · Support
2 / 6 / 23
71.4% KP
11,349
8.9% share
9,783g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
