Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 123 days ago
16 / 7 / 16
K / D / A
78%
Kill participation
1,719.7
Damage / min
18,947g
629.5 gold / min
23
10 placed · 0 cleared
265
8.8 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
12
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTTV RengoRiven#TTV
Riven · Top
5 / 6 / 3
25% KP
15,755
13.2% share
11,962g
243 CS · 8.1/m
RookieC#Fwho
Lee Sin · Jungle
3 / 12 / 18
65.6% KP
15,468
12.9% share
10,137g
139 CS · 4.6/m
ttv ronaldoo#1234
Cassiopeia · Mid
7 / 9 / 12
59.4% KP
31,905
26.7% share
12,909g
259 CS · 8.6/m
xFluffyT#0000
Aurelion Sol · ADC
10 / 4 / 11
65.6% KP
32,081
26.8% share
15,587g
272 CS · 9/m
SLENDOOOO#DAC
Swain · Support
7 / 10 / 15
68.8% KP
24,441
20.4% share
12,577g
65 CS · 2.2/m
Red side
VictoryBibi4A#0417
Yorick · Top
1 / 4 / 7
19.5% KP
22,809
14% share
11,730g
242 CS · 8/m
Spear Shot#1111
Pantheon · Jungle
16 / 7 / 16
78% KP
51,763
31.7% share
18,947g
265 CS · 8.8/m
reio byk#2208
Sylas · Mid
6 / 9 / 13
46.3% KP
33,776
20.7% share
12,820g
196 CS · 6.5/m
Pop a Perky#EUW
Jhin · ADC
16 / 3 / 9
61% KP
41,251
25.3% share
17,546g
238 CS · 7.9/m
DMG Symphonie#DONK
Nautilus · Support
2 / 9 / 30
78% KP
13,482
8.3% share
11,162g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
