Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 122 days ago
8 / 3 / 9
K / D / A
56.7%
Kill participation
970
Damage / min
13,184g
535.6 gold / min
20
9 placed · 2 cleared
213
8.7 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBEAMERBOY#Eboy
Aurora · Top
0 / 8 / 1
8.3% KP
12,762
19.1% share
6,964g
144 CS · 5.8/m
Agurin#DND
Wukong · Jungle
1 / 5 / 2
25% KP
12,907
19.3% share
8,544g
179 CS · 7.3/m
ギャンブル#萬花鏡
Lux · Mid
6 / 5 / 3
75% KP
20,437
30.5% share
10,084g
206 CS · 8.4/m
Dealersz#EUW
Draven · ADC
5 / 6 / 2
58.3% KP
11,424
17.1% share
11,562g
179 CS · 7.3/m
glue enjoyer#uwu
Maokai · Support
0 / 6 / 8
66.7% KP
9,441
14.1% share
6,526g
43 CS · 1.7/m
Red side
VictoryTea#2299
Vladimir · Top
11 / 0 / 6
56.7% KP
20,591
23% share
14,249g
243 CS · 9.9/m
ALLEN IVERNSON#IVERN
Ivern · Jungle
2 / 0 / 17
63.3% KP
6,957
7.8% share
10,418g
142 CS · 5.8/m
last samurai#Hansu
Yone · Mid
3 / 8 / 5
26.7% KP
21,240
23.7% share
9,700g
186 CS · 7.6/m
Spear Shot#1111
Pantheon · ADC
8 / 3 / 9
56.7% KP
23,877
26.7% share
13,184g
213 CS · 8.7/m
Lust#9032
Seraphine · Support
6 / 1 / 15
70% KP
16,830
18.8% share
9,718g
72 CS · 2.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
