Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 122 days ago
7 / 12 / 10
K / D / A
63%
Kill participation
758.5
Damage / min
11,368g
362 gold / min
95
45 placed · 5 cleared
34
1.1 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNoobTownMayor#Noobs
Gnar · Top
5 / 5 / 3
29.6% KP
21,482
18.5% share
11,878g
236 CS · 7.5/m
Agurin#DND
Elise · Jungle
6 / 7 / 4
37% KP
20,204
17.4% share
13,307g
242 CS · 7.7/m
Pun1sher Reborn#EUW
Cassiopeia · Mid
7 / 10 / 8
55.6% KP
24,655
21.2% share
16,098g
290 CS · 9.2/m
Dealersz#EUW
Ezreal · ADC
2 / 6 / 7
33.3% KP
26,127
22.5% share
12,907g
256 CS · 8.2/m
Spear Shot#1111
Pantheon · Support
7 / 12 / 10
63% KP
23,816
20.5% share
11,368g
34 CS · 1.1/m
Red side
VictoryJ1HUIV#000
Jayce · Top
7 / 1 / 10
42.5% KP
37,139
28.2% share
15,347g
274 CS · 8.7/m
百折不挠#QSH
Lee Sin · Jungle
13 / 5 / 15
70% KP
30,039
22.8% share
16,831g
269 CS · 8.6/m
last samurai#Hansu
Yasuo · Mid
8 / 8 / 8
40% KP
16,969
12.9% share
12,984g
203 CS · 6.5/m
Althèa#9598
Karthus · ADC
9 / 10 / 11
50% KP
31,988
24.3% share
15,432g
239 CS · 7.6/m
Lust#9032
Seraphine · Support
3 / 3 / 24
67.5% KP
15,704
11.9% share
11,540g
94 CS · 3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
