Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 122 days ago
14 / 3 / 13
K / D / A
58.7%
Kill participation
1,164.3
Damage / min
16,816g
608.9 gold / min
19
10 placed · 1 cleared
220
8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat5 KILO PITTIK#EUWW
Jayce · Top
9 / 6 / 5
51.9% KP
27,881
33.4% share
13,583g
218 CS · 7.9/m
KING SUMBUL#ZYQX
Bel'Veth · Jungle
7 / 13 / 3
37% KP
11,670
14% share
9,950g
119 CS · 4.3/m
WTF AM I PLAYING#cnszn
Ambessa · Mid
1 / 15 / 4
18.5% KP
13,036
15.6% share
9,341g
176 CS · 6.4/m
wx PaoPaoPW#EUW
Aurelion Sol · ADC
7 / 4 / 7
51.9% KP
20,876
25% share
13,377g
202 CS · 7.3/m
Shadow error 404#ZED
Rell · Support
3 / 8 / 14
63% KP
10,119
12.1% share
8,531g
23 CS · 0.8/m
Red side
VictoryCaucha#148
Rumble · Top
6 / 4 / 12
39.1% KP
15,982
13.9% share
9,902g
166 CS · 6/m
frajgo#rank1
Graves · Jungle
12 / 7 / 16
60.9% KP
29,492
25.7% share
16,795g
264 CS · 9.6/m
TWTV Wakatito#ESILE
Elise · Mid
11 / 7 / 17
60.9% KP
20,670
18% share
10,931g
109 CS · 3.9/m
Spear Shot#1111
Pantheon · ADC
14 / 3 / 13
58.7% KP
32,154
28% share
16,816g
220 CS · 8/m
ギャンブル#萬花鏡
Seraphine · Support
3 / 6 / 27
65.2% KP
16,500
14.4% share
10,304g
51 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
