Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 122 days ago
9 / 9 / 7
K / D / A
53.3%
Kill participation
1,087.4
Damage / min
15,180g
457.2 gold / min
30
12 placed · 3 cleared
225
6.8 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPrime Gentleman#0000
Sion · Top
3 / 8 / 5
26.7% KP
24,225
19.3% share
11,695g
198 CS · 6/m
Roichars#EUW
Sylas · Jungle
2 / 14 / 4
20% KP
11,621
9.3% share
10,508g
161 CS · 4.8/m
Spear Shot#1111
Pantheon · Mid
9 / 9 / 7
53.3% KP
36,102
28.8% share
15,180g
225 CS · 6.8/m
SRAMON#GUWNO
Draven · ADC
10 / 13 / 7
56.7% KP
38,396
30.6% share
16,336g
249 CS · 7.5/m
whitearmor#0001
Rell · Support
6 / 11 / 13
63.3% KP
15,091
12% share
11,859g
38 CS · 1.1/m
Red side
VictoryTwTv LadicusVibe#Vayne
Vayne · Top
23 / 6 / 4
49.1% KP
86,292
42.8% share
20,531g
263 CS · 7.9/m
ギャンブル#萬花鏡
Qiyana · Jungle
3 / 5 / 22
45.5% KP
30,974
15.3% share
17,300g
249 CS · 7.5/m
Koba#Ruler
Annie · Mid
11 / 3 / 19
54.5% KP
35,691
17.7% share
14,188g
194 CS · 5.8/m
fancy tears#ssx
Nilah · ADC
5 / 11 / 18
41.8% KP
25,411
12.6% share
17,071g
244 CS · 7.3/m
FredSpaghet#EUW
Pyke · Support
13 / 5 / 16
52.7% KP
23,470
11.6% share
13,598g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
