Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 121 days ago
12 / 5 / 10
K / D / A
84.6%
Kill participation
1,121.3
Damage / min
18,662g
492.6 gold / min
39
15 placed · 1 cleared
303
8 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGrap3 but no g#0666
Zaahen · Top
3 / 9 / 1
13.8% KP
26,281
21.9% share
12,587g
254 CS · 6.7/m
LVS667#LKV4L
Lee Sin · Jungle
13 / 4 / 9
75.9% KP
27,514
22.9% share
16,455g
240 CS · 6.3/m
Katashi#Mid
Ahri · Mid
3 / 3 / 3
20.7% KP
24,594
20.5% share
14,810g
338 CS · 8.9/m
Fana#10e
Lux · ADC
8 / 4 / 11
65.5% KP
33,976
28.3% share
18,032g
346 CS · 9.1/m
Staargazing#Ocean
Thresh · Support
2 / 6 / 18
69% KP
7,721
6.4% share
10,916g
33 CS · 0.9/m
Red side
VictorySpear Shot#1111
Pantheon · Top
12 / 5 / 10
84.6% KP
42,478
29.9% share
18,662g
303 CS · 8/m
OneƒorOne#CHALL
Nocturne · Jungle
4 / 3 / 7
42.3% KP
20,889
14.7% share
15,741g
271 CS · 7.2/m
Nireo#1408
Mel · Mid
3 / 5 / 9
46.2% KP
29,489
20.7% share
14,220g
310 CS · 8.2/m
Sheriff#0001
Lucian · ADC
7 / 7 / 7
53.8% KP
38,793
27.3% share
20,417g
324 CS · 8.6/m
Raysør#Build
Nami · Support
0 / 9 / 20
76.9% KP
10,467
7.4% share
10,128g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
