Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 121 days ago
12 / 5 / 14
K / D / A
68.4%
Kill participation
1,331.7
Damage / min
13,159g
492.5 gold / min
19
10 placed · 1 cleared
188
7 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAFAhero#COR
Camille · Top
8 / 3 / 8
42.1% KP
18,440
16.5% share
10,833g
186 CS · 7/m
JDS 2115#EUW
Ivern · Jungle
2 / 0 / 30
84.2% KP
12,375
11.1% share
11,876g
161 CS · 6/m
Shinøre#EUW
Rumble · Mid
12 / 3 / 10
57.9% KP
34,101
30.5% share
12,971g
207 CS · 7.7/m
Spear Shot#1111
Pantheon · ADC
12 / 5 / 14
68.4% KP
35,579
31.8% share
13,159g
188 CS · 7/m
arKor the Great#King
Zilean · Support
4 / 3 / 28
84.2% KP
11,456
10.2% share
9,502g
31 CS · 1.2/m
Red side
DefeatTHEEEKIIING#KING
Olaf · Top
3 / 9 / 0
27.3% KP
22,589
31.7% share
12,570g
227 CS · 8.5/m
GeorgeDroydus#fent
Hecarim · Jungle
1 / 7 / 3
36.4% KP
8,599
12.1% share
9,964g
212 CS · 7.9/m
Sheeesh Lelye#Fefe
Hwei · Mid
3 / 1 / 1
36.4% KP
17,858
25.1% share
11,368g
229 CS · 8.6/m
MindLoveNinox#BOOST
Senna · ADC
3 / 9 / 4
63.6% KP
11,782
16.5% share
10,403g
150 CS · 5.6/m
殺死法西斯分子#RPE
Singed · Support
1 / 12 / 6
63.6% KP
10,434
14.6% share
7,479g
56 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
