Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 121 days ago
8 / 7 / 7
K / D / A
68.2%
Kill participation
1,234.7
Damage / min
13,069g
431.1 gold / min
20
12 placed · 0 cleared
203
6.7 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSpear Shot#1111
Pantheon · Top
8 / 7 / 7
68.2% KP
37,433
38.4% share
13,069g
203 CS · 6.7/m
Corvo Attano#11111
Jarvan IV · Jungle
7 / 8 / 7
63.6% KP
16,174
16.6% share
12,364g
167 CS · 5.5/m
SORS EST PARATUS#VISUM
Orianna · Mid
4 / 7 / 5
40.9% KP
18,778
19.3% share
12,117g
237 CS · 7.8/m
Pop a Perky#EUW
Senna · ADC
0 / 3 / 8
36.4% KP
14,841
15.2% share
11,023g
196 CS · 6.5/m
Eneino#EUW
Neeko · Support
3 / 9 / 6
40.9% KP
10,267
10.5% share
8,556g
35 CS · 1.2/m
Red side
VictoryLittle Fool#00000
Jayce · Top
3 / 5 / 10
40.6% KP
23,705
20.5% share
12,743g
230 CS · 7.6/m
Kokoro#1206
Nidalee · Jungle
11 / 4 / 9
62.5% KP
25,841
22.3% share
16,092g
241 CS · 7.9/m
Simpli#000
Aurora · Mid
11 / 4 / 4
46.9% KP
28,924
25% share
14,899g
262 CS · 8.6/m
Garfield#liz
Ezreal · ADC
5 / 3 / 5
31.3% KP
28,595
24.7% share
14,050g
252 CS · 8.3/m
BAR CHUPITO#SELE
Karma · Support
2 / 6 / 19
65.6% KP
8,790
7.6% share
9,631g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
