Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 121 days ago
13 / 5 / 13
K / D / A
60.5%
Kill participation
1,259.8
Damage / min
15,724g
484.1 gold / min
24
13 placed · 1 cleared
222
6.8 CS / min
Objective control
0
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFlammos#FLM
Warwick · Top
2 / 9 / 4
23.1% KP
11,314
10.2% share
11,209g
173 CS · 5.3/m
TwTv Helyanweeee#Jis
Vayne · Jungle
5 / 10 / 6
42.3% KP
18,971
17.1% share
13,154g
213 CS · 6.6/m
Олежа McLovin#ICON
Yone · Mid
11 / 10 / 6
65.4% KP
26,989
24.3% share
15,078g
237 CS · 7.3/m
DizL#2297
Ziggs · ADC
6 / 7 / 6
46.2% KP
45,779
41.3% share
15,721g
292 CS · 9/m
Legende Matti#EUW
Blitzcrank · Support
2 / 7 / 10
46.2% KP
7,833
7.1% share
9,944g
24 CS · 0.7/m
Red side
VictorySpear Shot#1111
Pantheon · Top
13 / 5 / 13
60.5% KP
40,922
28.6% share
15,724g
222 CS · 6.8/m
castefa#EUW
Viego · Jungle
5 / 8 / 9
32.6% KP
17,926
12.5% share
12,896g
204 CS · 6.3/m
Goodbye1967#EUW
Ahri · Mid
22 / 8 / 11
76.7% KP
52,831
36.9% share
18,766g
248 CS · 7.6/m
Pim#EUWPI
Lux · ADC
3 / 4 / 11
32.6% KP
17,755
12.4% share
13,450g
249 CS · 7.7/m
KindheartedQueen#Gentl
Janna · Support
0 / 1 / 31
72.1% KP
13,612
9.5% share
10,834g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
