Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 121 days ago
7 / 2 / 12
K / D / A
51.4%
Kill participation
1,114
Damage / min
14,155g
477.4 gold / min
36
13 placed · 3 cleared
217
7.3 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySpear Shot#1111
Pantheon · Top
7 / 2 / 12
51.4% KP
33,030
26.4% share
14,155g
217 CS · 7.3/m
shizuOo#9643
Viego · Jungle
11 / 3 / 6
45.9% KP
25,263
20.2% share
15,195g
218 CS · 7.4/m
Liss The Iceborn#LISS
Lissandra · Mid
3 / 6 / 10
35.1% KP
19,282
15.4% share
12,289g
233 CS · 7.9/m
før vi går hjem#ykey
Ezreal · ADC
14 / 7 / 7
56.8% KP
39,136
31.3% share
18,929g
258 CS · 8.7/m
BàninoCucciolosò#SOFT
Blitzcrank · Support
2 / 7 / 20
59.5% KP
8,470
6.8% share
9,237g
22 CS · 0.7/m
Red side
Defeatdesperate desire#Densi
Dr. Mundo · Top
3 / 7 / 4
28% KP
28,550
26.7% share
11,571g
228 CS · 7.7/m
Mercury#LAKEN
Olaf · Jungle
4 / 3 / 3
28% KP
12,593
11.8% share
12,283g
254 CS · 8.6/m
eeZaZ#333
Syndra · Mid
4 / 9 / 6
40% KP
26,795
25.1% share
12,432g
210 CS · 7.1/m
Closing Night#1212
Caitlyn · ADC
5 / 8 / 8
52% KP
20,678
19.3% share
14,289g
218 CS · 7.4/m
1pyke23#EUW
Pyke · Support
9 / 10 / 8
68% KP
18,256
17.1% share
11,118g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
