Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 120 days ago
4 / 11 / 10
K / D / A
30.4%
Kill participation
815.1
Damage / min
10,153g
353.1 gold / min
28
11 placed · 2 cleared
156
5.4 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGADDAR21#EUW
Darius · Top
7 / 8 / 7
43.8% KP
18,325
15% share
11,614g
152 CS · 5.3/m
Solipsism#EUWW
Briar · Jungle
4 / 9 / 8
37.5% KP
17,689
14.5% share
11,139g
172 CS · 6/m
Ashley Kutcher#Zuhy
Viktor · Mid
3 / 7 / 5
25% KP
29,948
24.5% share
11,128g
222 CS · 7.7/m
TWTV AKANTRIS#bust
Karthus · ADC
13 / 13 / 10
71.9% KP
43,664
35.8% share
14,925g
177 CS · 6.2/m
Nightwing#crown
Bard · Support
5 / 9 / 13
56.3% KP
12,489
10.2% share
8,772g
27 CS · 0.9/m
Red side
VictorySpear Shot#1111
Pantheon · Top
4 / 11 / 10
30.4% KP
23,435
16.2% share
10,153g
156 CS · 5.4/m
styropianzserem#EUW
Nasus · Jungle
10 / 2 / 14
52.2% KP
29,734
20.6% share
15,744g
238 CS · 8.3/m
azur et asmar#paix
Aurelion Sol · Mid
17 / 2 / 12
63% KP
30,766
21.3% share
16,049g
215 CS · 7.5/m
bieganie#hui
Kog'Maw · ADC
11 / 10 / 10
45.7% KP
42,649
29.5% share
15,335g
198 CS · 6.9/m
Yur4ik#UA1
Seraphine · Support
4 / 7 / 23
58.7% KP
17,793
12.3% share
10,503g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
