Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 120 days ago
14 / 8 / 19
K / D / A
53.2%
Kill participation
1,057
Damage / min
19,854g
466.4 gold / min
35
8 placed · 6 cleared
272
6.4 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHumforle#EUW
Illaoi · Top
1 / 19 / 4
15.6% KP
29,168
15.8% share
15,196g
292 CS · 6.9/m
TwTv Helyanweeee#Jis
Kha'Zix · Jungle
9 / 11 / 6
46.9% KP
36,045
19.5% share
19,854g
274 CS · 6.4/m
UwU eNko OwO#Meow
Zoe · Mid
7 / 12 / 11
56.3% KP
43,571
23.5% share
16,806g
275 CS · 6.5/m
SCL Filou#Scald
Ziggs · ADC
4 / 4 / 8
37.5% KP
50,454
27.2% share
19,246g
391 CS · 9.2/m
random fister#mini
Shaco · Support
11 / 16 / 10
65.6% KP
25,923
14% share
15,422g
28 CS · 0.7/m
Red side
VictorySpear Shot#1111
Pantheon · Top
14 / 8 / 19
53.2% KP
44,995
22.9% share
19,854g
272 CS · 6.4/m
Ha Young#00000
Sylas · Jungle
22 / 2 / 17
62.9% KP
60,161
30.6% share
22,177g
288 CS · 6.8/m
Εlement#EUW
Galio · Mid
10 / 8 / 21
50% KP
36,360
18.5% share
16,880g
250 CS · 5.9/m
Deadly#9381
Jhin · ADC
10 / 7 / 17
43.5% KP
43,460
22.1% share
22,345g
397 CS · 9.3/m
Cribob#EUW0
Thresh · Support
6 / 9 / 23
46.8% KP
11,822
6% share
12,569g
26 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
