Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 119 days ago
7 / 6 / 8
K / D / A
41.7%
Kill participation
618.9
Damage / min
10,846g
331.9 gold / min
104
47 placed · 4 cleared
33
1 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRayzorac#EUW
Garen · Top
1 / 11 / 2
21.4% KP
17,073
18.6% share
11,884g
237 CS · 7.3/m
KAATAKURI#BBB
Aatrox · Jungle
3 / 5 / 3
42.9% KP
14,717
16.1% share
11,611g
215 CS · 6.6/m
ttv ronaldoo#1234
Syndra · Mid
7 / 6 / 4
78.6% KP
32,155
35.1% share
16,049g
268 CS · 8.2/m
MetroArcher#EUW
Caitlyn · ADC
2 / 7 / 6
57.1% KP
14,216
15.5% share
14,687g
280 CS · 8.6/m
Sjurdt#EUW
Hwei · Support
1 / 7 / 7
57.1% KP
13,472
14.7% share
8,469g
41 CS · 1.3/m
Red side
VictoryKite Machine#2015
Kennen · Top
10 / 3 / 8
50% KP
35,242
27.9% share
14,743g
236 CS · 7.2/m
skg jg#2310
Ekko · Jungle
4 / 1 / 10
38.9% KP
19,155
15.1% share
14,302g
268 CS · 8.2/m
AŞKIM ÇOK PARDON#ONE
Jax · Mid
11 / 1 / 3
38.9% KP
21,672
17.1% share
14,098g
196 CS · 6/m
Desire Doue#PSG26
Ezreal · ADC
4 / 3 / 10
38.9% KP
30,234
23.9% share
16,306g
295 CS · 9/m
Spear Shot#1111
Pantheon · Support
7 / 6 / 8
41.7% KP
20,228
16% share
10,846g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
