Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 119 days ago
18 / 7 / 12
K / D / A
58.8%
Kill participation
1,559.3
Damage / min
17,855g
574.1 gold / min
30
11 placed · 3 cleared
247
7.9 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTwTv TaytoLOL#TOP
Jax · Top
21 / 6 / 15
78.3% KP
45,233
27.8% share
19,319g
197 CS · 6.3/m
xdd#dyron
Karthus · Jungle
10 / 8 / 28
82.6% KP
49,300
30.3% share
16,434g
264 CS · 8.5/m
RalleTheKillerDK#EUW
Lissandra · Mid
8 / 8 / 24
69.6% KP
34,873
21.4% share
13,547g
234 CS · 7.5/m
Punchø#Pain
Ashe · ADC
5 / 15 / 19
52.2% KP
22,703
13.9% share
14,008g
155 CS · 5/m
StayBehind#001
Rell · Support
2 / 14 / 32
73.9% KP
10,789
6.6% share
9,929g
35 CS · 1.1/m
Red side
DefeatSpear Shot#1111
Pantheon · Top
18 / 7 / 12
58.8% KP
48,495
36.8% share
17,855g
247 CS · 7.9/m
Bieoughsay#EUW
Rengar · Jungle
15 / 9 / 9
47.1% KP
23,798
18.1% share
15,732g
229 CS · 7.4/m
Manυel#EUW
Sylas · Mid
3 / 12 / 7
19.6% KP
17,379
13.2% share
9,531g
166 CS · 5.3/m
Ya1ko#EUW
Lucian · ADC
15 / 11 / 12
52.9% KP
32,703
24.8% share
14,918g
219 CS · 7/m
CLD Tyrant#PRM
Braum · Support
0 / 7 / 33
64.7% KP
9,432
7.2% share
9,843g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
