Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 118 days ago
11 / 10 / 12
K / D / A
51.1%
Kill participation
1,067.5
Damage / min
15,688g
405.9 gold / min
46
18 placed · 4 cleared
218
5.6 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatblueskies777#EUW
Jayce · Top
9 / 14 / 11
52.6% KP
49,233
27.2% share
15,058g
232 CS · 6/m
i miss hell mode#valti
Nidalee · Jungle
13 / 5 / 17
78.9% KP
54,007
29.8% share
19,439g
269 CS · 7/m
Tea#2299
Twisted Fate · Mid
8 / 6 / 16
63.2% KP
26,283
14.5% share
17,204g
266 CS · 6.9/m
faz#kog
Kai'Sa · ADC
5 / 9 / 14
50% KP
32,024
17.7% share
18,430g
298 CS · 7.7/m
Merracebear#EUW
Anivia · Support
3 / 11 / 23
68.4% KP
19,673
10.9% share
12,575g
53 CS · 1.4/m
Red side
VictorySpear Shot#1111
Pantheon · Top
11 / 10 / 12
51.1% KP
41,258
21.3% share
15,688g
218 CS · 5.6/m
bipolar#asd
Lee Sin · Jungle
9 / 6 / 21
66.7% KP
33,226
17.1% share
18,995g
294 CS · 7.6/m
Mickey Mouse#SZN
Syndra · Mid
13 / 9 / 18
68.9% KP
50,807
26.2% share
18,574g
301 CS · 7.8/m
Chill1000#larry
Ezreal · ADC
8 / 6 / 12
44.4% KP
54,253
28% share
19,207g
341 CS · 8.8/m
ΚΤΕΛ Σπάρτης#23100
Bard · Support
4 / 7 / 32
80% KP
14,487
7.5% share
12,557g
23 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
