Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 118 days ago
8 / 11 / 17
K / D / A
67.6%
Kill participation
776.5
Damage / min
18,035g
507.6 gold / min
29
12 placed · 7 cleared
221
6.2 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatblueskies777#EUW
Vayne · Top
4 / 7 / 5
23.7% KP
24,494
17.9% share
15,872g
273 CS · 7.7/m
VVR#333
Rengar · Jungle
7 / 7 / 12
50% KP
26,894
19.7% share
16,230g
292 CS · 8.2/m
Migas#KWG
Zed · Mid
8 / 6 / 12
52.6% KP
32,038
23.4% share
15,254g
190 CS · 5.3/m
GyazoAbuser#EUW
Kai'Sa · ADC
8 / 6 / 12
52.6% KP
23,773
17.4% share
17,847g
250 CS · 7/m
faker baIIsack#0000
Sylas · Support
11 / 11 / 14
65.8% KP
29,535
21.6% share
12,100g
25 CS · 0.7/m
Red side
VictoryGASSY#TROLL
Singed · Top
2 / 8 / 14
43.2% KP
14,817
12.8% share
11,123g
192 CS · 5.4/m
TWTV DETDERT#12MAJ
Graves · Jungle
16 / 4 / 7
62.2% KP
37,924
32.8% share
23,647g
381 CS · 10.7/m
존재하지 않는 꿈#end
Irelia · Mid
9 / 10 / 12
56.8% KP
25,659
22.2% share
16,989g
291 CS · 8.2/m
Spear Shot#1111
Lucian · ADC
8 / 11 / 17
67.6% KP
27,590
23.9% share
18,035g
221 CS · 6.2/m
ΛMBUSH#12133
Blitzcrank · Support
2 / 5 / 21
62.2% KP
9,612
8.3% share
10,634g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
