Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 117 days ago
14 / 8 / 8
K / D / A
50%
Kill participation
1,189
Damage / min
15,010g
465.7 gold / min
27
13 placed · 1 cleared
182
5.6 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryyuukiyuukster#yuuki
Locke · Top
23 / 12 / 4
56.3% KP
48,517
29.6% share
16,189g
174 CS · 5.4/m
AFTERGLOW#1809
Poppy · Jungle
2 / 10 / 22
50% KP
18,707
11.4% share
9,827g
93 CS · 2.9/m
NATHALIE JTM#TIMP
Tristana · Mid
12 / 9 / 5
35.4% KP
37,752
23% share
18,317g
279 CS · 8.7/m
permalimittest#ALLIN
Lucian · ADC
9 / 7 / 16
52.1% KP
48,711
29.7% share
17,071g
239 CS · 7.4/m
movement reader#EUW
Milio · Support
2 / 6 / 32
70.8% KP
10,143
6.2% share
11,099g
24 CS · 0.7/m
Red side
DefeatSpear Shot#1111
Pantheon · Top
14 / 8 / 8
50% KP
38,326
26.9% share
15,010g
182 CS · 5.6/m
až bude hořet#YZO
Sylas · Jungle
7 / 7 / 19
59.1% KP
35,910
25.2% share
15,146g
209 CS · 6.5/m
H0rnlime#1871
Warwick · Mid
10 / 11 / 13
52.3% KP
20,397
14.3% share
12,641g
180 CS · 5.6/m
Catharticus#000
Jhin · ADC
11 / 8 / 12
52.3% KP
34,745
24.4% share
16,057g
227 CS · 7/m
BigNem#EUW
Karma · Support
2 / 14 / 23
56.8% KP
13,061
9.2% share
9,830g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
