Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 116 days ago
18 / 7 / 9
K / D / A
50.9%
Kill participation
1,594.6
Damage / min
16,689g
577.1 gold / min
25
10 placed · 3 cleared
225
7.8 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCripple#Gwen
Kled · Top
5 / 15 / 5
28.6% KP
21,841
19.6% share
11,638g
179 CS · 6.2/m
ASYLUM SURVIVOR#wimbi
Shaco · Jungle
14 / 7 / 6
57.1% KP
30,968
27.8% share
16,958g
189 CS · 6.5/m
Mai love#Ivok
Mel · Mid
8 / 9 / 5
37.1% KP
25,690
23.1% share
10,965g
213 CS · 7.4/m
佳佳晔#UwU
Caitlyn · ADC
4 / 9 / 8
34.3% KP
18,179
16.3% share
13,260g
259 CS · 9/m
Tockimo#freak
Camille · Support
4 / 13 / 7
31.4% KP
14,548
13.1% share
8,483g
23 CS · 0.8/m
Red side
VictorySpear Shot#1111
Pantheon · Top
18 / 7 / 9
50.9% KP
46,110
32.7% share
16,689g
225 CS · 7.8/m
I miss Q#EUWE
Lee Sin · Jungle
12 / 4 / 12
45.3% KP
26,040
18.5% share
15,037g
209 CS · 7.2/m
baumbaumbaumi#EUW
Akali · Mid
7 / 13 / 10
32.1% KP
24,082
17.1% share
11,300g
183 CS · 6.3/m
Masikinias#VEL
Vel'Koz · ADC
14 / 4 / 11
47.2% KP
39,964
28.3% share
15,579g
224 CS · 7.7/m
Mercenary#7777
Soraka · Support
2 / 7 / 20
41.5% KP
4,818
3.4% share
8,693g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
