Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 114 days ago
6 / 8 / 6
K / D / A
44.4%
Kill participation
785.8
Damage / min
13,782g
406.5 gold / min
33
14 placed · 3 cleared
243
7.2 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLesbian princess#UwU
Ornn · Top
2 / 6 / 16
56.3% KP
15,789
12.3% share
11,220g
167 CS · 4.9/m
KAATAKURI#BBB
Aatrox · Jungle
12 / 4 / 8
62.5% KP
33,034
25.7% share
15,967g
248 CS · 7.3/m
twtv laabuk#0124
Viktor · Mid
5 / 6 / 11
50% KP
32,357
25.2% share
12,334g
226 CS · 6.7/m
KED1111111#1310
Caitlyn · ADC
10 / 4 / 7
53.1% KP
34,271
26.7% share
21,936g
363 CS · 10.7/m
kda player123#ffs
Bard · Support
3 / 7 / 15
56.3% KP
13,044
10.2% share
10,338g
27 CS · 0.8/m
Red side
DefeatSpear Shot#1111
Pantheon · Top
6 / 8 / 6
44.4% KP
26,640
18% share
13,782g
243 CS · 7.2/m
Michiel deRuyter#NLNLN
Jayce · Jungle
9 / 5 / 14
85.2% KP
53,591
36.2% share
17,701g
261 CS · 7.7/m
emiliana#wckd
Akali · Mid
6 / 6 / 7
48.1% KP
25,748
17.4% share
12,585g
240 CS · 7.1/m
Ryuk#adc
Mel · ADC
6 / 6 / 8
51.9% KP
30,653
20.7% share
16,328g
285 CS · 8.4/m
alvarooo#000
Twisted Fate · Support
0 / 8 / 14
51.9% KP
11,613
7.8% share
8,736g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
