Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 113 days ago
7 / 10 / 10
K / D / A
48.6%
Kill participation
789.8
Damage / min
15,446g
484.7 gold / min
22
9 placed · 0 cleared
210
6.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
5
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMirrorball#Top
Aatrox · Top
5 / 14 / 5
28.6% KP
18,533
13.8% share
10,491g
160 CS · 5/m
TOG Woldjo#Yuri
Quinn · Jungle
10 / 13 / 8
51.4% KP
24,209
18% share
14,561g
184 CS · 5.8/m
EnriuLoL#EUW
Viktor · Mid
5 / 8 / 14
54.3% KP
31,841
23.7% share
14,058g
246 CS · 7.7/m
Spear Shot#1111
Pantheon · ADC
7 / 10 / 10
48.6% KP
25,169
18.7% share
15,446g
210 CS · 6.6/m
王者归来#我回来了
Xerath · Support
8 / 4 / 11
54.3% KP
34,526
25.7% share
12,974g
132 CS · 4.1/m
Red side
Victory존재하지 않는 꿈#end
Yone · Top
13 / 9 / 7
40.8% KP
42,250
31% share
17,889g
265 CS · 8.3/m
Serenity#2551
Shaco · Jungle
13 / 4 / 13
53.1% KP
26,518
19.5% share
17,814g
269 CS · 8.4/m
SanPone#luigi
Ahri · Mid
11 / 8 / 7
36.7% KP
23,630
17.4% share
15,099g
242 CS · 7.6/m
Lewozu#EUWÄÄ
Draven · ADC
10 / 6 / 7
34.7% KP
23,637
17.4% share
17,971g
259 CS · 8.1/m
MossadMidAgent67#Bibi
Gragas · Support
2 / 8 / 24
53.1% KP
20,160
14.8% share
10,798g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
