Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 112 days ago
10 / 5 / 9
K / D / A
79.2%
Kill participation
1,409.2
Damage / min
11,472g
450.8 gold / min
21
11 placed · 1 cleared
188
7.4 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCleanse#miri
Gragas · Top
4 / 6 / 7
36.7% KP
12,595
15% share
9,777g
181 CS · 7.1/m
TOG Woldjo#Yuri
Sejuani · Jungle
7 / 5 / 9
53.3% KP
12,405
14.8% share
11,499g
163 CS · 6.4/m
RAIKOOOOOO#kata
Katarina · Mid
7 / 9 / 7
46.7% KP
21,693
25.9% share
9,801g
150 CS · 5.9/m
bileğin kırılır#kazor
Yunara · ADC
11 / 3 / 11
73.3% KP
30,270
36.1% share
16,063g
235 CS · 9.2/m
SpatialAwareness#macro
Janna · Support
1 / 2 / 24
83.3% KP
6,869
8.2% share
8,664g
19 CS · 0.7/m
Red side
DefeatSpear Shot#1111
Pantheon · Top
10 / 5 / 9
79.2% KP
35,865
37.9% share
11,472g
188 CS · 7.4/m
reio byk#2208
Jayce · Jungle
0 / 8 / 10
41.7% KP
13,174
13.9% share
9,560g
166 CS · 6.5/m
HLT Inugami#loser
Ahri · Mid
12 / 1 / 7
79.2% KP
31,193
33% share
12,704g
232 CS · 9.1/m
GCTK#king
Vayne · ADC
1 / 8 / 4
20.8% KP
8,920
9.4% share
8,364g
147 CS · 5.8/m
Zweiss#8000
Karma · Support
1 / 8 / 14
62.5% KP
5,466
5.8% share
6,679g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
