Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 111 days ago
14 / 7 / 4
K / D / A
40%
Kill participation
1,128.3
Damage / min
14,878g
542 gold / min
18
8 placed · 6 cleared
187
6.8 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymordex#podex
Zed · Top
8 / 3 / 7
33.3% KP
33,391
23% share
14,602g
225 CS · 8.2/m
rar uwu meow#meow
Naafiri · Jungle
6 / 2 / 13
42.2% KP
24,296
16.8% share
13,565g
246 CS · 9/m
iwanan#7596
Aurora · Mid
9 / 3 / 12
46.7% KP
36,693
25.3% share
12,017g
203 CS · 7.4/m
Spear Shot#1111
Pantheon · ADC
14 / 7 / 4
40% KP
30,973
21.4% share
14,878g
187 CS · 6.8/m
olives cheese#pasta
Locke · Support
8 / 6 / 11
42.2% KP
19,682
13.6% share
11,213g
45 CS · 1.6/m
Red side
DefeatMap Enjoyer#EU4
Varus · Top
1 / 10 / 4
23.8% KP
22,105
22.5% share
9,600g
195 CS · 7.1/m
Cheburashka#Ace
Nunu & Willump · Jungle
7 / 9 / 7
66.7% KP
18,194
18.5% share
12,367g
157 CS · 5.7/m
Nano#AFW
Akali · Mid
7 / 4 / 3
47.6% KP
27,359
27.8% share
11,786g
231 CS · 8.4/m
TUEUR A GAGES#2005
Zeri · ADC
5 / 10 / 5
47.6% KP
20,905
21.2% share
13,452g
201 CS · 7.3/m
yogurt#gulp
Alistar · Support
1 / 12 / 10
52.4% KP
9,841
10% share
7,880g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
