Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Poppy
Defeat
Ranked Solo/Duo · 111 days ago
1 / 11 / 9
K / D / A
47.6%
Kill participation
457.7
Damage / min
6,629g
276.4 gold / min
90
31 placed · 8 cleared
24
1 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPepek Bol#EUW
Kennen · Top
7 / 2 / 10
45.9% KP
24,136
21.2% share
11,001g
167 CS · 7/m
Trobax#EUW2
Jarvan IV · Jungle
9 / 6 / 17
70.3% KP
19,190
16.8% share
12,786g
184 CS · 7.7/m
wife material#H3ART
Xerath · Mid
10 / 4 / 12
59.5% KP
25,279
22.2% share
12,276g
203 CS · 8.5/m
PXS Shy Carry#2026
Varus · ADC
10 / 3 / 12
59.5% KP
33,521
29.4% share
14,936g
244 CS · 10.2/m
Mercenary#7777
Karma · Support
1 / 6 / 21
59.5% KP
11,804
10.4% share
8,007g
28 CS · 1.2/m
Red side
DefeatNot ZeroOo#EUW
Sion · Top
2 / 3 / 5
33.3% KP
9,068
14.4% share
9,860g
203 CS · 8.5/m
extremely evil#QAQ
Jayce · Jungle
7 / 9 / 8
71.4% KP
15,535
24.6% share
11,137g
135 CS · 5.6/m
NEYMAR#67JR
Yasuo · Mid
7 / 8 / 6
61.9% KP
18,528
29.4% share
12,095g
204 CS · 8.5/m
Roubaix Spawner#LDH
Swain · ADC
4 / 6 / 3
33.3% KP
9,000
14.3% share
9,386g
148 CS · 6.2/m
Spear Shot#1111
Poppy · Support
1 / 11 / 9
47.6% KP
10,978
17.4% share
6,629g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
