Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 111 days ago
3 / 6 / 1
K / D / A
14.8%
Kill participation
663.2
Damage / min
9,088g
369.7 gold / min
22
9 placed · 1 cleared
177
7.2 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKED1111111#1310
Tristana · Top
3 / 4 / 3
20% KP
11,828
13.8% share
11,726g
228 CS · 9.3/m
MŁODY KASZTAN#TORTA
Nocturne · Jungle
8 / 3 / 12
66.7% KP
16,248
19% share
12,827g
201 CS · 8.2/m
ロシナンテ#Crzn
Orianna · Mid
4 / 8 / 9
43.3% KP
21,624
25.2% share
10,765g
201 CS · 8.2/m
FNC Upset#0308
Ezreal · ADC
8 / 8 / 9
56.7% KP
23,464
27.4% share
13,512g
183 CS · 7.4/m
positive guy#help
Bard · Support
7 / 4 / 14
70% KP
12,503
14.6% share
8,712g
12 CS · 0.5/m
Red side
DefeatSpear Shot#1111
Pantheon · Top
3 / 6 / 1
14.8% KP
16,303
18.9% share
9,088g
177 CS · 7.2/m
race my mind#drake
Lee Sin · Jungle
6 / 4 / 2
29.6% KP
13,414
15.5% share
10,807g
197 CS · 8/m
zwaker#T1WIN
Mel · Mid
11 / 3 / 2
48.1% KP
23,097
26.7% share
12,088g
224 CS · 9.1/m
Apelka#EUW
Xayah · ADC
3 / 7 / 11
51.9% KP
20,838
24.1% share
10,661g
162 CS · 6.6/m
ilya RAIDEN#arise
Taliyah · Support
4 / 11 / 9
48.1% KP
12,737
14.7% share
8,396g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
