Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 110 days ago
5 / 11 / 4
K / D / A
39.1%
Kill participation
616.8
Damage / min
11,464g
395.1 gold / min
23
7 placed · 3 cleared
202
7 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
13
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTWTV Wakatito#ESILE
Elise · Top
7 / 7 / 6
56.5% KP
15,810
19% share
12,393g
167 CS · 5.8/m
GuiltyConscience#JRZ
Olaf · Jungle
4 / 7 / 8
52.2% KP
17,792
21.4% share
12,299g
243 CS · 8.4/m
Spear Shot#1111
Pantheon · Mid
5 / 11 / 4
39.1% KP
17,898
21.5% share
11,464g
202 CS · 7/m
chasing ghosts#1314
Jhin · ADC
6 / 7 / 4
43.5% KP
21,852
26.3% share
13,386g
256 CS · 8.8/m
Divine#real7
Karma · Support
1 / 7 / 17
78.3% KP
9,859
11.8% share
8,289g
23 CS · 0.8/m
Red side
Victorybunni#wave
Twisted Fate · Top
15 / 6 / 7
56.4% KP
33,534
27.8% share
20,293g
238 CS · 8.2/m
FTH S0bek#Julie
Nocturne · Jungle
5 / 4 / 18
59% KP
22,384
18.6% share
13,583g
208 CS · 7.2/m
Annie IRL#Annie
Annie · Mid
5 / 5 / 14
48.7% KP
27,105
22.5% share
12,664g
200 CS · 6.9/m
SLY Wakz#SLY
Kai'Sa · ADC
13 / 5 / 9
56.4% KP
31,329
26% share
18,874g
249 CS · 8.6/m
Theocacs#EUW
Rakan · Support
1 / 4 / 20
53.8% KP
6,243
5.2% share
9,575g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
