Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 109 days ago
12 / 9 / 16
K / D / A
62.2%
Kill participation
1,111.3
Damage / min
13,552g
459.1 gold / min
93
37 placed · 9 cleared
45
1.5 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattwtv laabuk#0124
Orianna · Top
6 / 6 / 10
47.1% KP
23,769
20.2% share
11,146g
206 CS · 7/m
HOPE#EVE
Evelynn · Jungle
15 / 7 / 9
70.6% KP
29,533
25.1% share
13,546g
166 CS · 5.6/m
ttv ronaldoo#1234
Jayce · Mid
6 / 8 / 12
52.9% KP
31,642
26.9% share
13,638g
237 CS · 8/m
Porcelain Heart#XDXD
Jhin · ADC
3 / 12 / 13
47.1% KP
14,568
12.4% share
11,074g
168 CS · 5.7/m
Creepano#gfghs
Senna · Support
4 / 12 / 19
67.6% KP
18,040
15.3% share
10,427g
32 CS · 1.1/m
Red side
VictoryTea#2299
Maokai · Top
1 / 9 / 12
28.9% KP
11,677
8.3% share
8,448g
139 CS · 4.7/m
reio byk#2208
Locke · Jungle
6 / 6 / 11
37.8% KP
16,090
11.4% share
10,854g
159 CS · 5.4/m
Galați#77251
Akshan · Mid
18 / 4 / 12
66.7% KP
39,185
27.8% share
17,717g
220 CS · 7.5/m
Miguel Diaz#CKWIN
Hwei · ADC
8 / 6 / 17
55.6% KP
41,040
29.1% share
16,292g
251 CS · 8.5/m
Spear Shot#1111
Pantheon · Support
12 / 9 / 16
62.2% KP
32,803
23.3% share
13,552g
45 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
