Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 109 days ago
5 / 8 / 11
K / D / A
66.7%
Kill participation
758.3
Damage / min
8,989g
366.4 gold / min
55
25 placed · 1 cleared
36
1.5 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDongfang Yuechu#Dao
Camille · Top
1 / 8 / 2
12.5% KP
9,486
10.2% share
7,226g
150 CS · 6.1/m
i like turtles#zzzz
Elise · Jungle
6 / 8 / 3
37.5% KP
13,780
14.9% share
10,086g
175 CS · 7.1/m
ComboScriptXD#EUW
Katarina · Mid
10 / 8 / 6
66.7% KP
32,694
35.3% share
13,051g
167 CS · 6.8/m
unforgiven#12321
Ziggs · ADC
2 / 6 / 9
45.8% KP
18,045
19.5% share
10,702g
202 CS · 8.2/m
Spear Shot#1111
Pantheon · Support
5 / 8 / 11
66.7% KP
18,603
20.1% share
8,989g
36 CS · 1.5/m
Red side
VictoryKAATAKURI#BBB
Aatrox · Top
10 / 2 / 8
47.4% KP
28,824
29.4% share
13,768g
213 CS · 8.7/m
PALKIOGRE2#PK2
Kha'Zix · Jungle
8 / 6 / 6
36.8% KP
12,698
13% share
13,165g
171 CS · 7/m
Ekko the Neeko#EUW
Ekko · Mid
9 / 5 / 10
50% KP
35,979
36.7% share
14,010g
217 CS · 8.8/m
Unknown#Axe
Aurelion Sol · ADC
7 / 5 / 9
42.1% KP
15,290
15.6% share
11,683g
181 CS · 7.4/m
Porcelain Heart#XDXD
Karma · Support
4 / 6 / 12
42.1% KP
5,247
5.4% share
8,153g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
