Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 109 days ago
10 / 6 / 10
K / D / A
55.6%
Kill participation
912.6
Damage / min
14,054g
433.3 gold / min
36
14 placed · 3 cleared
219
6.8 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySpear Shot#1111
Pantheon · Top
10 / 6 / 10
55.6% KP
29,598
24.4% share
14,054g
219 CS · 6.8/m
Element Empress#ADO
Qiyana · Jungle
12 / 7 / 3
41.7% KP
28,925
23.9% share
17,383g
235 CS · 7.2/m
Noobie#131
LeBlanc · Mid
10 / 2 / 9
52.8% KP
41,250
34% share
17,146g
295 CS · 9.1/m
Rediby#EUW
Zeri · ADC
3 / 10 / 5
22.2% KP
16,030
13.2% share
12,846g
242 CS · 7.5/m
WiIIyrex Fanboy#EUW
Lulu · Support
1 / 9 / 18
52.8% KP
5,346
4.4% share
8,959g
25 CS · 0.8/m
Red side
DefeatSerenity#2551
Malphite · Top
2 / 7 / 9
32.4% KP
17,491
15.3% share
10,592g
192 CS · 5.9/m
ClownsInTeam#Clown
Kha'Zix · Jungle
12 / 11 / 3
44.1% KP
22,034
19.2% share
14,761g
217 CS · 6.7/m
iwanan#7596
Aurora · Mid
8 / 5 / 8
47.1% KP
24,778
21.6% share
12,895g
214 CS · 6.6/m
JL 3XA#ida
Syndra · ADC
9 / 5 / 10
55.9% KP
28,934
25.2% share
16,963g
275 CS · 8.5/m
Gottschalck#EUW
Senna · Support
3 / 8 / 22
73.5% KP
21,361
18.6% share
11,139g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
