Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 108 days ago
12 / 7 / 11
K / D / A
60.5%
Kill participation
1,148.2
Damage / min
15,701g
518.2 gold / min
24
12 placed · 0 cleared
206
6.8 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBoda#win
Aurora · Top
6 / 6 / 5
37.9% KP
23,907
24.5% share
12,285g
239 CS · 7.9/m
Closer#kral
Viego · Jungle
12 / 8 / 5
58.6% KP
18,995
19.5% share
15,634g
220 CS · 7.3/m
WTF AM I PLAYING#cnszn
Ambessa · Mid
4 / 9 / 6
34.5% KP
22,067
22.6% share
12,963g
215 CS · 7.1/m
B O O S H I#STAR
Kai'Sa · ADC
6 / 10 / 6
41.4% KP
21,248
21.8% share
13,024g
223 CS · 7.4/m
Kite Machine#2015
Rakan · Support
1 / 5 / 18
65.5% KP
11,255
11.5% share
9,770g
30 CS · 1/m
Red side
VictoryFrank Lundy#AGENT
Varus · Top
5 / 4 / 5
26.3% KP
18,349
15.1% share
13,011g
253 CS · 8.3/m
HOPE#EVE
Talon · Jungle
18 / 5 / 10
73.7% KP
35,296
29.1% share
20,011g
259 CS · 8.5/m
Spear Shot#1111
Pantheon · Mid
12 / 7 / 11
60.5% KP
34,791
28.7% share
15,701g
206 CS · 6.8/m
SCL Filou#Scald
Jinx · ADC
3 / 6 / 13
42.1% KP
24,377
20.1% share
15,475g
290 CS · 9.6/m
Mirrai#025
Alistar · Support
0 / 7 / 24
63.2% KP
8,564
7.1% share
9,527g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
