Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 108 days ago
14 / 1 / 15
K / D / A
64.4%
Kill participation
1,322.7
Damage / min
13,292g
555 gold / min
20
10 placed · 4 cleared
156
6.5 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatschlomby#yes
Cassiopeia · Top
3 / 7 / 1
28.6% KP
16,046
23.2% share
8,154g
184 CS · 7.7/m
Silva#EUW2
Nasus · Jungle
3 / 6 / 1
28.6% KP
12,922
18.7% share
8,495g
155 CS · 6.5/m
PLOW KerZes#EUW
Ahri · Mid
3 / 5 / 1
28.6% KP
15,621
22.6% share
8,327g
187 CS · 7.8/m
Mumei Kaneshige#ランク1
Kai'Sa · ADC
3 / 14 / 1
28.6% KP
13,732
19.8% share
9,851g
164 CS · 6.8/m
Sheep on 12#NRS
Senna · Support
2 / 13 / 7
64.3% KP
10,943
15.8% share
7,738g
17 CS · 0.7/m
Red side
Victorystar zall#twtv
Veigar · Top
3 / 3 / 7
22.2% KP
15,393
13.9% share
10,559g
189 CS · 7.9/m
LOL Yonko#EUW
Talon · Jungle
9 / 5 / 10
42.2% KP
22,262
20.1% share
12,051g
204 CS · 8.5/m
PanNiji#UAN1
Sylas · Mid
17 / 2 / 9
57.8% KP
31,839
28.7% share
13,243g
165 CS · 6.9/m
Spear Shot#1111
Pantheon · ADC
14 / 1 / 15
64.4% KP
31,679
28.6% share
13,292g
156 CS · 6.5/m
clicking forward#12321
Rakan · Support
2 / 3 / 25
60% KP
9,751
8.8% share
9,049g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
