Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 107 days ago
8 / 1 / 16
K / D / A
72.7%
Kill participation
561.7
Damage / min
14,102g
529.8 gold / min
33
12 placed · 3 cleared
233
8.8 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsw33t0fd34th#No1
Jax · Top
5 / 6 / 3
33.3% KP
13,190
22.2% share
10,800g
179 CS · 6.7/m
Ahsokaa#EUW
Briar · Jungle
8 / 4 / 5
54.2% KP
16,255
27.3% share
13,498g
222 CS · 8.3/m
AvecToutLRespect#SAMY
Vladimir · Mid
0 / 6 / 4
16.7% KP
9,418
15.8% share
7,855g
180 CS · 6.8/m
SRAMON#GUWNO
Draven · ADC
4 / 8 / 3
29.2% KP
10,394
17.5% share
10,900g
183 CS · 6.9/m
Boda#win
Pyke · Support
7 / 9 / 7
58.3% KP
10,197
17.2% share
9,629g
25 CS · 0.9/m
Red side
VictorycuteZBEUBOWO#EUW
Gangplank · Top
0 / 9 / 7
21.2% KP
17,406
17.2% share
10,672g
190 CS · 7.1/m
Spear Shot#1111
Jarvan IV · Jungle
8 / 1 / 16
72.7% KP
14,950
14.8% share
14,102g
233 CS · 8.8/m
eomer#FEUR
Vel'Koz · Mid
5 / 4 / 9
42.4% KP
26,999
26.7% share
10,626g
205 CS · 7.7/m
TwTv LadicusVibe#Vayne
Twitch · ADC
19 / 7 / 4
69.7% KP
36,000
35.6% share
16,262g
193 CS · 7.3/m
Divine#real7
Lulu · Support
1 / 3 / 25
78.8% KP
5,856
5.8% share
8,740g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
