Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 107 days ago
7 / 6 / 9
K / D / A
59.3%
Kill participation
844.9
Damage / min
12,007g
450.5 gold / min
24
10 placed · 2 cleared
207
7.8 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFrank Lundy#AGENT
Jayce · Top
6 / 7 / 6
29.3% KP
19,241
16.4% share
12,346g
220 CS · 8.3/m
Kusakabe Shinra#win
Sylas · Jungle
19 / 1 / 13
78% KP
45,204
38.5% share
18,743g
214 CS · 8/m
Ironclad#Scale
Jax · Mid
3 / 7 / 5
19.5% KP
17,432
14.9% share
9,717g
154 CS · 5.8/m
2eveu#CNNO1
Yunara · ADC
13 / 5 / 11
58.5% KP
27,212
23.2% share
16,725g
229 CS · 8.6/m
PCS Moule frite#MIAM
Alistar · Support
0 / 7 / 27
65.9% KP
8,195
7% share
8,796g
19 CS · 0.7/m
Red side
DefeatSpear Shot#1111
Pantheon · Top
7 / 6 / 9
59.3% KP
22,516
17.5% share
12,007g
207 CS · 7.8/m
emily#sheep
Graves · Jungle
5 / 7 / 6
40.7% KP
21,754
16.9% share
12,405g
196 CS · 7.4/m
Divine#real7
Tristana · Mid
6 / 7 / 5
40.7% KP
19,470
15.1% share
13,270g
224 CS · 8.4/m
Vaden#EUW12
Karthus · ADC
7 / 11 / 9
59.3% KP
46,903
36.4% share
11,606g
164 CS · 6.2/m
Traumtänzer#Mond
Camille · Support
2 / 10 / 12
51.9% KP
18,323
14.2% share
8,601g
37 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
