Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 107 days ago
16 / 4 / 6
K / D / A
57.9%
Kill participation
1,017.8
Damage / min
14,800g
490.3 gold / min
24
11 placed · 3 cleared
185
6.1 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEkko the Neeko#EUW
Fizz · Top
10 / 5 / 4
36.8% KP
34,356
25% share
14,971g
280 CS · 9.3/m
Koldo#1233
Qiyana · Jungle
5 / 4 / 16
55.3% KP
30,082
21.9% share
15,870g
276 CS · 9.1/m
eeZaZ#333
Ahri · Mid
4 / 3 / 17
55.3% KP
27,528
20.1% share
12,766g
256 CS · 8.5/m
Spear Shot#1111
Pantheon · ADC
16 / 4 / 6
57.9% KP
30,720
22.4% share
14,800g
185 CS · 6.1/m
RABIN MALICIEUX#PIECE
Poppy · Support
3 / 5 / 14
44.7% KP
14,568
10.6% share
8,892g
31 CS · 1/m
Red side
DefeatReze 対 Makima#チェンソー
Nasus · Top
1 / 11 / 3
19% KP
13,544
14% share
9,465g
179 CS · 5.9/m
Ronaldo Fenômeno#BR10
Viego · Jungle
8 / 5 / 3
52.4% KP
12,102
12.5% share
13,032g
173 CS · 5.7/m
CHARLlE KIRK#ns1
Ekko · Mid
9 / 5 / 2
52.4% KP
32,795
33.8% share
13,950g
284 CS · 9.4/m
Kaori#EUW33
Ezreal · ADC
1 / 7 / 13
66.7% KP
29,444
30.3% share
12,213g
233 CS · 7.7/m
PXS Shy Carry#2026
Nautilus · Support
2 / 10 / 11
61.9% KP
9,176
9.5% share
8,476g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
