Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 106 days ago
7 / 5 / 5
K / D / A
35.3%
Kill participation
581.1
Damage / min
10,659g
385.3 gold / min
30
12 placed · 3 cleared
171
6.2 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySpear Shot#1111
Pantheon · Top
7 / 5 / 5
35.3% KP
16,077
14.9% share
10,659g
171 CS · 6.2/m
Taloffy#Apuuu
Talon · Jungle
7 / 4 / 9
47.1% KP
22,751
21.1% share
13,862g
254 CS · 9.2/m
who is remnant#nenad
Irelia · Mid
12 / 6 / 7
55.9% KP
28,427
26.4% share
18,073g
246 CS · 8.9/m
twtv blinkv1#metin
Malphite · ADC
3 / 14 / 10
38.2% KP
17,669
16.4% share
9,850g
128 CS · 4.6/m
Mαster Oogwαy#EUW
Senna · Support
5 / 8 / 21
76.5% KP
22,701
21.1% share
11,912g
56 CS · 2/m
Red side
DefeatFrank Lundy#AGENT
K'Sante · Top
6 / 3 / 4
27% KP
16,240
16.1% share
11,687g
215 CS · 7.8/m
TWTV DETDERT#12MAJ
Graves · Jungle
5 / 6 / 10
40.5% KP
21,408
21.2% share
12,543g
236 CS · 8.5/m
Phantasm#TWTV0
Locke · Mid
19 / 8 / 8
73% KP
36,888
36.5% share
16,216g
172 CS · 6.2/m
violetta core#1943
Varus · ADC
5 / 12 / 12
45.9% KP
21,512
21.3% share
12,221g
142 CS · 5.1/m
azur et asmar#paix
Zilean · Support
2 / 6 / 23
67.6% KP
5,062
5% share
9,030g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
