Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 105 days ago
7 / 8 / 11
K / D / A
51.4%
Kill participation
756.8
Damage / min
12,748g
439.3 gold / min
24
10 placed · 4 cleared
171
5.9 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
13
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatUnknown#Axe
Aurelion Sol · Top
5 / 5 / 8
56.5% KP
24,739
26.6% share
10,219g
202 CS · 7/m
KAATAKURI#BBB
Aatrox · Jungle
2 / 5 / 6
34.8% KP
14,796
15.9% share
10,413g
219 CS · 7.5/m
d1 master duo#EUW
Syndra · Mid
6 / 5 / 4
43.5% KP
20,664
22.2% share
14,772g
268 CS · 9.2/m
TwTv LadicusVibe#Vayne
Twitch · ADC
7 / 7 / 8
65.2% KP
19,329
20.8% share
11,875g
179 CS · 6.2/m
todo sale bien#ADC
Camille · Support
3 / 13 / 13
69.6% KP
13,492
14.5% share
9,012g
30 CS · 1/m
Red side
VictorySSO Axel#EUW
Tryndamere · Top
9 / 3 / 7
45.7% KP
29,315
23.5% share
18,419g
342 CS · 11.8/m
Kokoro#1206
Nidalee · Jungle
8 / 4 / 10
51.4% KP
22,758
18.2% share
14,545g
231 CS · 8/m
Nano#AFW
Jayce · Mid
4 / 2 / 12
45.7% KP
26,241
21% share
14,481g
306 CS · 10.5/m
Spear Shot#1111
Pantheon · ADC
7 / 8 / 11
51.4% KP
21,959
17.6% share
12,748g
171 CS · 5.9/m
Felony For Abuse#EUW
Karthus · Support
7 / 6 / 12
54.3% KP
24,637
19.7% share
10,448g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
